Timer
Changes the time for you. Most servers detect any time speed up but server usually dont detect slowdowns which can give you advantages sometimes.
The base time interval for timer-related actions.
TimerAfterVelocity:
Section titled “TimerAfterVelocity:”Controls whether a timer activates after the player experiences velocity changes.
TimerAfterVelocityVal:
Section titled “TimerAfterVelocityVal:”The delay applied after a velocity event before the module resumes normal operation.
TimerAfterFallDamage:
Section titled “TimerAfterFallDamage:”Controls whether a timer activates after the player takes fall damage.
TimerAfterFallDamageVal:
Section titled “TimerAfterFallDamageVal:”The delay applied after fall damage before resuming normal operation.
TimerAtBlink:
Section titled “TimerAtBlink:”Controls whether a timer activates during blink actions.
TimerAtBlinkVal:
Section titled “TimerAtBlinkVal:”The duration of the timer when blink actions occur.